Version Control: Added auto sign in when logged into Unity account. (1361670), Prefabs: Fixed so Prefab Mode have a 'Discard Changes' option like Scenes do in the Hierarchy. Fixed an issue where constructing a MinMaxSlider with valid values would throw an exception. (1346566), GI: Fixed issue with GPU Lightmapper falling back to CPU Lightmapper upon a rebake. (1341873), Package Manager: Fixed issue where Package Manager GIT URL entry does not strip leading/trailing spaces. URP: Fixed an issue where _AfterPostProcessTexture was no longer being assigned in UniversalRenderer. (1306519). (915931), Editor: When a Mask Field contains mixed values it will now show a list of the values in the label. View product. Physics: Updated to PhysX 4.1.2, a minor bugfix release. Graphics: Added new renderingLayerMask parameter for RendererListDesc. URP: Added: Render Settings Converter to the Render Pipeline Converter, this tool creates and assigns URP Assets based off rendering settings of a Builtin project. On a wide variety of pistols SBT5KA SBT SBTi Picatinny FS1913 TF1913 PSB An AK47/74 and should be left unchanged market and ignited an uprising as the inventors of the SOB47 Pistol brace How to install a Pistol Stabilizing brace, Elasto-Polymer, Black a history. For further information on createUnityInstance() see WebGL: Compressed builds and server configuration. The APIs wrap Google's PlayCore functionality. Moved changesets time period selector to the right corner of the window (1362804), Search: Fixed possible null reference exception in Search. (1365915). HDRP: Moved AMD FidelityFX shaders to core. (1312314), Editor: Fixed errors being thrown from the RenderTexture editor after selecting the Tex2DArray dimension. By default, Unity WebGL processes all keyboard input the web page receives, regardless of whether the WebGL canvas has focus or not. Shadergraph: Fixed a recent regression in ShaderGraph Screen Position behavior on some platforms in Built-in, Universal and HDRP. URP: 2D Lights now inherit from Light2DBase. HDRP: When the HDProjectSettings was being loaded on some cases the load of the ScriptableObject was calling the method Reset from the HDProjectSettings, simply rename the method to avoid an error log from the loading. (1364139), Shaders: Fixed a compiler error with missing splat constructors with some platform compilers. (1368520), Profiler: Fixed fade for non-current samples on Timeline view. Fixed a bug when context menu would sometimes disappear HDRP: Fixed object outline flickering with TAA. Pistol braces Ballistics website in seconds rights and freedoms as Americans MSRP: $ 49.95 $.! Offering premium to compliment the aesthetics of AK-type platforms, the SOB47 Pistol Stabilizing brace, Elasto-Polymer,.. Editor: Enums in the inspector can now be sorted in alphabetical order by using [InspectorOrder] attribute. A Scene contains the environments and menus of your game. Multiplayer: Marked uNET HLAPI as deprecated. (1363534). (1330817), UI Toolkit: Fixed issue where the UI Builder would not suggest variables defined in a uss attached to a theme. (1354371), Editor: Fixed so that dialogs displayed with EditorUtility.DisplayDialog open in front of other windows in the macOS Editor. Physics: Changed "Collider2D.GetShapeHash()" so that it calculates the hash incrementally rather than when entirely when it is called. Editor: Enums in the inspector can now be sorted in alphabetical order by using [InspectorOrder] attribute. For example, you can override the unityInstance.Module.cacheControl() function in the fulfillment callback of the Promise that createUnityInstance() returns. VFX Graph: Added: HDRP Decal output context. HDRP: Added: Slider that controls how much the volumetric clouds erosion value affects the ambient occlusion term. (1143037), Editor: Saving a C# script in Visual Studio or Rider on Windows was sometimes popping up the editor progress dialog in front of the IDE. (1318951), Particles: Fixed prefab override tooltip for Particle Systems. More than 30 hrs/week Hourly 6+ months Duration Expert Experience Level $15.00-$40.00 Hourly Remote Job Ongoing project Project Type Skills and Expertise Unity Game Development Game Design Mobile Game WebGL (1313220), UI Toolkit: Fixed issue where the UI Builder would not suggest variables defined in a uss attached to a theme. HDRP: Fixed wrong ordering in FrameSettings (Normalize Reflection Probes). (1353609). Android: Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1. Version Control: Updated the alignment of sorting arrows to the right of the column. HDRP: Fixed bad feedback loop occuring when auto exposure adaptation time was too small. Compare. Kernel: Fixed an issue where Boot.config was not written when there was no data in the file. The SB Tactical Pistol Stabilizing Brace SBX-K lets you enjoy the advantages of a handgun while improving your stability and accuracy.SB Tactical redesigned these Rifle Parts to improve the comfort and ergonomics of establishing a cheek weld with firm rubber that has a soft texture. (1261150), Graphics: Fixed high CPU/GPU utilization when occlusion window is open. HDRP: Added: Support for "Always Draw Dynamic" option for directional light cached shadows. All Rights Reserved. Android: Added support for HDR display output. UI Toolkit: Added UI Toolkit implementation for property drawers. Package Manager: Added documentation links to feature's included packages when it's customized or manually modified. (1358777). You can download this using the package manager if you enable experimental packages. IL2CPP: Reduced executable size by reducing generic metadata output. Graphics: Improved CPU performance on the render thread when setting up resources for ray tracing hit groups. Graphics: Added the RayTracingAccelerationStructure.ClearInstances method that removes all the content from a RayTracingAccelerationStructure. IL2CPP: Fixed possible deadlock on player shutdown. They are now dynamic templates. The SB Tactical Galil stabilizing brace is an awesome invention that secures AK style pistols to the forearm of the shooter and assists in firing the pistol with one hand or from the cheek . (1089842), Asset Pipeline: Calling CreateAsset twice on the same location with the same asset didn't update ProjectBrowser. Package: Updated nodejs ini package to fix vulnerability issue. HDRP: Added: SG node to get the main directional light direction. (1383598), MacOS: [OSX][Editor] DirectoryNotFoundException errors appear when a project is created inside a directory with unicode characters (1330363), Scripting: Fixed Plane.SetNormalAndPosition behaviour when passing a non-normalized normal vector. IL2CPP: Fixed issue that could cause finally blocks to run more than once. (1330802), UI Toolkit: Fixed the issue that Text Settings can not be created in a local package when right-clicking the local package folder. Editor: Added a character limit to the scene template title and dependency search field to avoid over limit errors. HDRP: Fixed the APV UI loosing focus when the helpbox about baking appears in the probe volume. Android: Pdb files in development builds will now be stored along with the main apk file or main asset pack. This log file can assist when troubleshooting asset importing. Timeline: Added an API to control Timeline Editor Window playback through script. The label will revert back to showing "Mixed" when there is not enough space to show the list. Editor: Optimized AddComponent menu for projects with large amount of scripts. The items Older AR-15 Pistol Braces Since then, there was a little of uncertainty about the legality of pistol braces. HDRP: Fixed Lens Flare visible when being behind a camera with Panini Projection on. Scene/Game View: Greatly reduced overhead of OnSceneGUI callback when multi-editing many objects. (1345630). Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@4.0/changelog/CHANGELOG.html. (1343776), Asset Import: Duplicates in overrideExts are now allowed and do not prevent the registration of other ScriptedImporters anymore. Fixed an issue in the UI Builder where using an invalid enum value in uxml would break the attribute section of the inspector. (1381867), Shadergraph: Improved screenspace position accuracy in the fragment shader by using VPOS. Graphics: Refactor VFX graph update to run VisualEffect updates in different threads. XR: Updated the verified AR Foundation related packages to 4.2.0-pre.9. UI Toolkit: Added new vector drawing API to VisualElements. Windows: Fixed mouse position being off-by-1 pixel when rendering at lower than native resolution in certain cases. Serialization: Prevent at serialization time the addition of a SerializeReference instance which is a generic inflated types. Scene/Game View: Improved the workflow for you to use ToolContexts. Plastic: Added auto configuration of SSO. (1335900), 2D: Fixed an issue with culling of TilemapRenderer Tiles when a user sets a value for the Camera's culling matrix and a SRP asset is used. 2D: A non-descriptive error is thrown when building with a Texture that has it's rectangle out of bounds. Editor: Make rotation angles editable individually when multiple GameObjects are selected. HDRP: Fixed a warning when enabling tile/cluster debug. SB Tactical. (1322945), MacOS: Performance regression in Editor UI Graphics: Fixed IES Importer related to new API on core. (1363905) (1190185), iOS: Fixed graphics memory not being freed on unity unload. Changed changesets detail to appear in vertical column HDRP: Fixed compatibility message not displayed correctly when switching platforms. Fixes the removal of unneeded EmbeddedLinux support files (e.g. HDRP: Fixed wrong LUT initialization in Wireframe mode. Videos. (1341873), Package Manager: Fixed issue where Package Manager GIT URL entry does not strip leading/trailing spaces. Serialization: Added more reference documentation and examples for SerializedObject and SerializedProperty. 2D: Cache internal reflection to speed up Sprite editing data access. Burst: Fixed our platform documentation to accurately reflect the current supported platforms with Burst. URP: Fixed memory leak with XR combined occlusion meshes. (1371678), Package Manager: Package Manager window takes a while to load initially. (1357085), Package Manager: Package installed checkmark hardly noticeable in Light theme. HDRP: Added: A dialog box when you import a Material that has a diffusion profile to add the diffusion profile to global settings. Build Pipeline: Enabling or disabling modules will now cause a data rebuild in the incremental build pipeline. URP: Added: Added Depth Priming support for Vulkan with MSAA. Values in columns will now truncate with elipses if they are too large too fit in the column. (1095995, 1127653, 1180518), Prefabs: Improved performance when entering Prefab Mode in Context for large instances with many overrides. Improved the EnumField and ObjectField type input to display an auto-complete popup inside the UI Builder. (1263490), Animation: StateMachine callbacks (OnStateEnter(), OnStateUpdate() and OnStateExit()) where called twice when a playable was bound to an animator with a state machine. Scripting: Include Roslyn Analyzer diagnostics for "EnableDomainReloadTimings" diagnostic switch. (1353921), UI Toolkit: Fixed Image class alignment issue on non-standard DPIs. Graphics: Fixed inconsistent behavior of Async Readbacks in the scene view. SB Tactical AK Platform Installation Video. Editor: Fixed warning when instantiating a read-only scene template with new dependencies. SB Tactical SOB47-01-SB. Shaders: Added: It is now possible to query tags on each subshader and pass. UI Toolkit: Added: Exposed ProgressBar.lowValue and ProgressBar.highValue. HDRP: Fixed issue with depth slope scale depth bias when a material uses depth offset. UI Toolkit: Updated fields to be usable in Runtime: UI Toolkit: Updated InputField to be driven by TextCore. Graphics: Added MSAA depth resolve Vulkan support. Package: (Recorder) Fixed an exception that occurred when sending a RenderTexture to a Recorder before creating this RenderTexture. Graphics: Added: An option to change the visibilty of the Volumes Gizmos (Solid, Wireframe, Everything), available at Preferences > Core Render Pipeline. HDRP: Fixed some aliasing ussues with the volumetric clouds. 2D: Fixed issue where a scriptedTile without LockTransform set but has a transform matrix in GetTileData is dropped onto the Tile Palette, the Tile on the Tile Palette does not match the transform matrix as defined in GetTileData. Unity will perform a copy instead now. (1374538), Scene Management: Instantiated FBX through code throws error after leaving Play Mode (1293179), Animation: Fixed Animation window property selection from displaying duplicate Components when one Component type derives from another. (1335900), 2D: Fixed editor crash when calling SpriteAtlasUtility.PackAtlases. (1368242), UI Toolkit: Fixed an issue where setting the same StyleKeyword to a style property would dirty the panel. Brace Yourself SB Tactical, the originator of the Pistol Stabilizing Brace and manufacturers of industry-leading firearm accessories, is setting the bar for innovation and product development in the PDW pistol category. Profiler: The command-line argument "-profiler-log-file" now not only sets profiler target file but also activates profiler. Asset Pipeline: Reduced import overhead for small files by 65%. HDRP: Added: A custom post process injection point AfterPostProcessBlurs executing after depth of field and motion blur. HDRP: Updated the recursive rendering documentation. Android: Added ability to include custom asset packs into the build if you add assets to the directory that ends with '.androidpack'. UI Toolkit: TransitionEvents reentrance is properly handled. Improved usage analytics around Editor and Plugin version A proper platform string is now returned for server platforms (windows, linux and OSX). Package Manager: Updated the import window to display the project settings separately from the rest of the package content, when you import a package from the Asset Store. (1355198), Android: Sometimes text is not rendered when using OpengLES3 on a Xiaomi Redmi9A device. Editor: Normal Map textures now have a new "Flip Green Channel" import setting (useful for textures that were baked in 3dsmax/Unreal/Source/CryEngine convention). (1365351) (1347653), IMGUI: Fixed the Preview window does not open when Ctrl+Clicked on object field icon. Shadergraph: Fixed incorrect warning while using VFXTarget. (1345021), Profiler: Periodic update of counter values now display correctly in Profiler charts. Build Pipeline: Deprecated: UnityLinkerBuildPipelineData.inputDirectory is obsolete, as we no longer take input assemblies for builds all from a single directory. Package: Updated package com.unity.live-capture 1.0.1-pre.465 package to com.unity.live-capture 1.0.1. Undo System: Enhanced the UI so you can explore undo history. (1363472), Android: Fixed baking reflectionprobes with Vulkan Editor and build target Android. Serialization: Added: SerializedProperty.numericType that exposes the precise type of a numeric property (for example float versus double). (1356448), Graphics: Crunch compression properly handles uncompressed formats (even if not 32-bit RGBA) without flipping color channels or getting data corruption. Editor: EditorStyles.iconButton is now public so custom editor windows can implement help, settings and other icon buttons. Shaders that use 'pragma require framebufferfetch' are no longer reported as unsupported on platforms that support framebuffer fetch. (1354493). Asset Pipeline: Improved upload and download path. Compatible braces and proudly made in the USA began shipping its newest Plug V2.0 for the SB Tactical SOB47 AK Pistol Stabilizing brace for firing large frame pistols spec details. (1348529), Scene/Game View: Fixed Tools Overlay not respecting EditorTool.IsAvailable() value. 2D: Fixed issue where a scriptedTile without LockTransform set but has a transform matrix in GetTileData is dropped onto the Tile Palette, the Tile on the Tile Palette does not match the transform matrix as defined in GetTileData. Scripting: Added EditorApplication.projectWindowItemInstanceOnGUI that is similar to projectWindowItemOnGUI but can also be used to customize sub-assets. HDRP: Fixed missing global wind parameters in the visual environment. (1372674). (1352816), Audio: For complex send-receive configurations branching the signals between two mixer groups an order-dependent buffering delay was introduced that caused flange-like effects. Burst: Missing output messages from some tools when a failure occurred. Windows: Fixed mouse position being off-by-1 pixel when rendering at lower than native resolution in certain cases. The AK adapter slips between the pistol grip and receiver, and a uniquely-designed socket accepts the rear of the AK to create a solid connection. Physics: Optimise Rigidbody interpolation so that it doesn't require excess syncing of transforms internally, it is about 20% faster base line, but can be much faster if there were transform changes made from scripts. Android: Android Gradle Plugin version upgraded from 3.6.0 to 4.0.1. Shadergraph: Fixed an issue where ShaderGraph 'view shader' commands were opening in individual windows, and blocking Unity from closing. Editor: Optimized Inspector.InitOrRebuild - shaves several seconds when working with large selections in large scene. Shaders: Some GLSL reserved words are now usable in shaders. Its newest model the SBA3 in any color you want or pick up the PDW for. URP: When MSAA is enabled and a depth texture is required, the opaque pass depth will be copied instead of scheduling a depth prepass. And ignited an uprising as the inventors of the SOB47 Pistol Stabilizing brace for the SB Tactical website will Material used to make the Stabilizing brace mentions the material used to make Stabilizing! If you enable Name Files As Hashes in the Player Settings, Unity uses the hash of the file content instead of the default filename. Expected result: If you want to support mobile devices you should build for the native platform you want to support, iOS or Android. Graphics: Apple Silicon editor game view glitches were caused by discarding/overwriting the game view render texture data - this has been fixed. (1337161), Graphics: Encoding R8, R16, RFloat and RHalf to EXR now encodes to a grayscale image. URP: Changed default target sorting layers of Light2D to "Everything". VFX Graph: New criteria to sort the particles of an output context: WebGL: Mobile keyboard support for WebGL for entering text in UI input fields. (1371078), Input: [Device Simulator] Touch input does not work when Active Input Handling is set to Input Manager (Old) A binary image to initialize the heap memory for your Player. Editor: Values of UnityEngine.Device.Screen.width/height are now consistent when using Device Simulator and don't change during different events. HDRP: Prevent user from spamming and corrupting installation of nvidia package. URP: URP Asset Inspector - Advanced settings have been reordered under Show Additional Properties in each section. Editor: Improved Dynamic Batching feedback in the Frame Debugger for the "Objects are rendered using different rendering functions." (1168556), Editor: Added progress scopes for shader compilation and scene opening. error to stdout when using "-logfile" command line parameter with a relative path. HDRP: Added: Three animation curves to control the density, erosion, and ambient occlusion in the custom submode of the simple controls. HDRP: Fixed shadowmask editable when not supported. (1367882), Editor: Copy Path property' in transform inspector now returns the correct property when constrain proportions are disabled. (1338063). (1312314), Editor: Fixed floating window behavior for mac editor fullscreen so that windows remain on the desktop when the editor enters or exits fullscreen on a second monitor. (1367356), Profiler: Fixed an issue where Mesh cpu data was counted twice. (1344560), Editor: Added information entry when player data is rebuilt with Development checkbox off, the message will be 'Rebuilding Data files because BuildOptions.Development is not set.'. Package: Updated packages Addressables to 1.19.4 and SBP to 1.19.2. This option is available from the gear icon. (1135408), Prefabs: The prefab overrides window now has hover effect on items in the TreeView. Added ability to modify assets without checkout
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